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1. Low-sec gate camp question - in Warfare & Tactics [original thread]
Session change timer is 30 seconds, you can't jump or dock with it. You get session change for doing things like undocking, leaving ship (by ejecting or getting destroyed). I recommend to turn on session change timer visible in settings (small rot...
- by Vasim Vio - at 2011.06.23 05:57:00
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2. Bombers fleet FC manual - in Warfare & Tactics [original thread]
Originally by: Jude Lloyd Lol that reminds me of a funny time in Auga. A group of about 5 of us were in Recons and BC's sitting on a gate looting some BS's we had just popped. All of a sudden 15+ militia uncloak (it was either amarr or min...
- by Vasim Vio - at 2011.06.21 17:13:00
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3. Probes Over Powered? - in Warfare & Tactics [original thread]
Remove probes and you'll get same as some years back - mindless gangs of snipers ****ting around. Probes do well balance things.
- by Vasim Vio - at 2011.06.21 12:10:00
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4. Bombers fleet FC manual - in Warfare & Tactics [original thread]
Originally by: Bad Messenger Edited by: Bad Messenger on 21/06/2011 11:32:15 I looked your fit and decided that manual is not worth to read. This fit is result of years of flying bomber fleets. We were trying different setups (nano...
- by Vasim Vio - at 2011.06.21 11:45:00
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5. Bombers fleet FC manual - in Warfare & Tactics [original thread]
After some thoughts i've decided to open this to everyone: https://docs.google.com/document/d/1vt2kT9JId7J5FST6euerZOBJR-dd0tsPuT2Sn_fgvTQ/edit?hl=en_US&authkey=CLjP5NQC Feel free to comment and correct me if i'm wrong somewhere.
- by Vasim Vio - at 2011.06.21 06:07:00
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6. Fighter bombers - urgent fix required - in Player Features and Ideas Discussion [original thread]
Originally by: Tippia Originally by: Vasim Vio They've SAID that they fixed fighter bombers. Yesterday's fight (and some smaller fights before) in O2O didn't show real improvements. FBs still cause massive lags and befit from it do...
- by Vasim Vio - at 2011.03.18 13:45:00
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7. Fighter bombers - urgent fix required - in Player Features and Ideas Discussion [original thread]
Originally by: Tippia They already have fixed FBs. They've SAID that they fixed fighter bombers. Yesterday's fight (and some smaller fights before) in O2O didn't show real improvements. FBs still cause massive lags and befit from it do...
- by Vasim Vio - at 2011.03.18 13:18:00
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8. Fighter bombers - urgent fix required - in Player Features and Ideas Discussion [original thread]
Originally by: Mag's Hey I'm just going on what the CCP Chronotis said. You obviously know more than he does and have all the relevant data to back up your claim. It is obvious that people who can't fix things for months - don't know ...
- by Vasim Vio - at 2011.03.18 11:58:00
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9. Fighter bombers - urgent fix required - in Player Features and Ideas Discussion [original thread]
Originally by: Mag's CCP Chronotis tells you in that thread that fighters actually generate more load, so your idea of moving to fighters would make things worse. Bull****, i was in many fights involved fighters and/or fighter bombers....
- by Vasim Vio - at 2011.03.18 11:44:00
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10. Fighter bombers - urgent fix required - in Player Features and Ideas Discussion [original thread]
Edited by: Vasim Vio on 18/03/2011 10:39:52 In http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1468209 i was told that fighter bombers isn't problem but security status updates is. Yesterday we got fight in nullsec where no any sec...
- by Vasim Vio - at 2011.03.18 10:39:00
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11. Drone lags removal idea - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Chronotis WRT to the Uemon battle last night (which I assume lead to this suggestion in general), the majority of the additional load is being generated due to it being empire and low sec. It is not about Uemon's b...
- by Vasim Vio - at 2011.02.16 09:54:00
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12. Drone lags removal idea - in Player Features and Ideas Discussion [original thread]
Big amount of lag (if not most of) in big fights is generated by drones (fighter bombers is worst, fighters and other drones - cause lag too although a bit smaller). I think it is good idea to reduce number of drones allowed to deploy as it will m...
- by Vasim Vio - at 2011.02.15 08:00:00
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13. Bombers fleets counter measures (wall of text) - in Warfare & Tactics [original thread]
Originally by: Vaerah Vahrokha The FC has to tell fleet NOT to use MWD, expecially the smaller vessels will invariably pop with full damage due to that. This is true only when you get bombed by one-two bombers. In case if you get bombe...
- by Vasim Vio - at 2010.08.10 07:45:00
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14. Bombers fleets counter measures (wall of text) - in Warfare & Tactics [original thread]
There is english and russian versions: http://vasimv.livejournal.com/60908.html#cutid1
- by Vasim Vio - at 2010.07.28 11:33:00
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15. New T2 Destroyer as Stealth Bomber Counter-Ship - in Player Features and Ideas Discussion [original thread]
Stealth bombers needs buff actually, they are only left AOE weapon in game that prevents from blobbing. If you are using fleet warps only in big fleets and never move after that - it is your problem. Also, bombers can be countered by a lot of way...
- by Vasim Vio - at 2010.03.23 11:08:00
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16. Fleet interface improvement - in Player Features and Ideas Discussion [original thread]
1. Player should be able to block fleet/wing/squad warps (with three checkboxes, by default should be set at yes, not like that broadcast update). 2. Squad commander should be able to block his squad from getting new people joined by clicking on ...
- by Vasim Vio - at 2010.03.18 15:20:00
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17. Bombers as anti-blob weapons - in Player Features and Ideas Discussion [original thread]
As for smartbombs, it would be nice: 1. Improve range of T2 smartbombs by 20%. 2. Allow them to use on gates and stations in nullsec.
- by Vasim Vio - at 2010.01.03 21:16:00
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18. Bombers as anti-blob weapons - in Player Features and Ideas Discussion [original thread]
After titan DD nerf - there is only two AOE weapons that can make big blobs (100+ ships at same place) cry - bombs and smartbombs. But both weapons have too many restrictions, so it needs some improvements. I think, we need ONE of: 1. Raise bomb ...
- by Vasim Vio - at 2010.01.03 21:08:00
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19. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
Originally by: Sigras .... 1. Allow two SBU's to be anchored at a gate, and you have to take them both out to "unlock" the gate. .... No, don't need any things on gates. This causes big blobs camping gates and no grid load for any...
- by Vasim Vio - at 2009.12.25 08:44:00
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20. Fighting for Sov in Dominion - in Player Features and Ideas Discussion [original thread]
If people so worrying about timezone problems - make timers to be negotiatable, so both defenders and attackers pick best time they can fight. Sounds silly but there is nothing better if you want to get over system in 2-3 blob fights only. As man...
- by Vasim Vio - at 2009.12.24 08:31:00
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